Highlights
Jun. 18th, 2002 11:20 am-Went to first of 8 sessions of a hand-drumming class last night. It was great! I picked up rhythms pretty quickly, and practiced them slapping my chest and belly walking home. Now I'm trying to borrow a drum for the duration of the class, or buy a cheap one, rather than rent for $60 or buy retail before I know what I want.
-The celebratory potluck I organized for Brandi on Saturday went really well. I led a little ritual giving everyone an opportunity to share what they're happy about lately, with a singing bowl to hold and play with when a person chose to speak. A lot of people said a lot of neat things! It was good group time, and a kind of community-weaving magic similar to what I practiced unconsciously in college.
-On Thursday I taught Mu at a Poly gathering. Mu is a best-with-5-player trick-taking game with interesting trump options, deck structure, bidding, and shifting partnerships. I taught it again the afternoon before the potluck, and that evening the two different groups I'd taught were playing it together! (I was in the next room with another Mu deck teaching a third group.) Doctor Tom has christened me "the game vector".
-I also have a bunch of other new games as a result of my post-paper-writing rebound:
o The Cathedrals expansion to Carcassonne. Haven't opened it yet, but looks neat.
o Tikal. Played once, current favorite 2-3hr strategy game. Simulates excavation of a jungle-covered Mayan site by competing expeditions. It 's quite expensive to operate far from your base camp -- which is exactly the reason why Tikal (the real-world site) is still largely untouched.
o Schnappen Jagd. Trick-taking game with unique scoring -- points for ranks you choose to try to collect, negative points for everything else. A potentially clever filler game.
o Klunker. Another german card game, in which one tries to collect sets of a jewel, and put unwanted jewels up for sale to other players. With 5+ players market forces start working -- neat!
-The celebratory potluck I organized for Brandi on Saturday went really well. I led a little ritual giving everyone an opportunity to share what they're happy about lately, with a singing bowl to hold and play with when a person chose to speak. A lot of people said a lot of neat things! It was good group time, and a kind of community-weaving magic similar to what I practiced unconsciously in college.
-On Thursday I taught Mu at a Poly gathering. Mu is a best-with-5-player trick-taking game with interesting trump options, deck structure, bidding, and shifting partnerships. I taught it again the afternoon before the potluck, and that evening the two different groups I'd taught were playing it together! (I was in the next room with another Mu deck teaching a third group.) Doctor Tom has christened me "the game vector".
-I also have a bunch of other new games as a result of my post-paper-writing rebound:
o The Cathedrals expansion to Carcassonne. Haven't opened it yet, but looks neat.
o Tikal. Played once, current favorite 2-3hr strategy game. Simulates excavation of a jungle-covered Mayan site by competing expeditions. It 's quite expensive to operate far from your base camp -- which is exactly the reason why Tikal (the real-world site) is still largely untouched.
o Schnappen Jagd. Trick-taking game with unique scoring -- points for ranks you choose to try to collect, negative points for everything else. A potentially clever filler game.
o Klunker. Another german card game, in which one tries to collect sets of a jewel, and put unwanted jewels up for sale to other players. With 5+ players market forces start working -- neat!
no subject
Date: 2002-06-23 02:15 am (UTC)xx